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DEV DIARY №12 - ROOMS AND WALLS
22 Mar 2021
Wall construction system and room definition algorithm.
One of the most complex algorithms of our project is finally ready. It went through many iterations to finally come to the expected result.
The algorithm includes the...
DEV DIARY №11 - REFACTORING AND NARRATIVE
11 Feb 2021
Hi! Here are Veom Studio moonwalkers. A lot of time has passed since the last update of The Crust development diaries. This had a positive impact on the project. We not only celebrated the New Year holidays, but also worked hard on the game....
DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
06 Jan 2021
Excavation Visuals
The ground of the underground level takes more than 80% of the game screen, so it should look cool.
Optimizing it is crucial as it occupies the entire screen.
Thus, the requirements for visual excavation are:...
DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
19 Nov 2020
Hi!
Here are Veom Studio moonwalkers. We are happy to share the latest development news with you. Despite the approaching winter cold, the heat and the fire of tireless creativity is burning in our office, as always. Here we forge and...
PATCH NOTE 0.72.19
02 Nov 2020
WHAT'S NEW
The size of the game field grid has been changed. In the near future we will make the grid two times smaller and the game area bigger. A new algorithm for calculating and positioning walls and rooms has been designed....
DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
28 Oct 2020
Hi! Again, this is the Crust development team speaking! Previously, we have discussed the process of creating the game's setting. Today we would like to focus in more detail on the plot.
By 2055, the Earth was in a deplorable state....
PreAlpha Gameplay Trailer
23 Oct 2020
Hi! This is The Crust development team speaking! In our blog, we have already told you a lot about the game, but have not really shown its gameplay. Well, it's time to make up for the delay. We are happy to present the first The Crust...
DEV DIARY №7 - CARGO CAPSULES
08 Oct 2020
Hi! This is the lunar project supply service speaking. Our colleagues have already told you about the game's transport and intelligence. Now it is our turn to share the latest achievements in the space logistics industry....
PATCH NOTE 0.63.14
30 Sep 2020
WHAT'S NEW
The mechanics of assigning colonists to positions through the interface improved. An approximate ratio of game and real time derived and implemented in the project. We have started integrating our own quest editor...
PATCH NOTE 0.6.09
22 Sep 2020
NEW
The system for widgets has been created so that all widgets of the project can be controlled. Also it is now possible to set rules for starting and ending widgets simultaneously with other widgets. The mechanics of...
Recent posts
- 0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19