Cart is empty
DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
11 Oct 2021

Must be amazing to live on the Moon and admire the Earth from a distance of 384400 km. But before a human sets foot there, it is necessary to provide all conditions for future Moon inhabitants. Water, oxygen and electricity are the basis of a...
ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
29 Sep 2021

Good afternoon, The Crust welcomes you!
Video game development, as many of you already know, is a very extraordinary process, and it often brings surprises when you are not ready to meet them the most. From the player's point of view, what...
DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
17 Sep 2021

Resources, their extraction, and processing are an important part of The Crust gameplay as an economic strategy, and the VEOM Studio team has invested a lot of time and effort to make this process challenging and fun.
It starts with the...
DEV DIARY №13 - GALACTIC MARKET
10 Sep 2021

Earth, do you read? A message from DevStation.
You might be looking forward to leading your own company, creating a base on the Moon, developing regolith resources, and build a bright future for humanity. Surviving without...
2021: THE CRUST TRANSFORMS
29 Aug 2021

Hello, future astronauts! This is The Crust team! We’ve got an important message for you.
In the first half of 2021, we made huge changes in The Crust, revising and improving many game mechanics. Some were created from scratch...
DEV DIARY №12 - ROOMS AND WALLS
22 Mar 2021

Wall construction system and room definition algorithm.
One of the most complex algorithms of our project is finally ready. It went through many iterations to finally come to the expected result.
The algorithm includes the...
DEV DIARY №11 - REFACTORING AND NARRATIVE
11 Feb 2021

Hi! Here are Veom Studio moonwalkers. A lot of time has passed since the last update of The Crust development diaries. This had a positive impact on the project. We not only celebrated the New Year holidays, but also worked hard on the game....
DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
06 Jan 2021

Excavation Visuals
The ground of the underground level takes more than 80% of the game screen, so it should look cool.
Optimizing it is crucial as it occupies the entire screen.
Thus, the requirements for visual excavation are:...
DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
19 Nov 2020

Hi!
Here are Veom Studio moonwalkers. We are happy to share the latest development news with you. Despite the approaching winter cold, the heat and the fire of tireless creativity is burning in our office, as always. Here we forge and...
PATCH NOTE 0.72.19
02 Nov 2020

WHAT'S NEW
The size of the game field grid has been changed. In the near future we will make the grid two times smaller and the game area bigger. A new algorithm for calculating and positioning walls and rooms has been designed....
Recent posts
- Dev Diary #24: Major Update - New Horizons
- Update 0.96 - Expanding and balancing the story campaign
- Patch 0.95 - refactoring, improved expeditions and optimization
- Patch 0.94.55 - New music tracks, QoL improvements, and localization fixes
- 0.94.37: Rebalancing Update
- 0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS