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PATCH NOTE 0.63.14

30 Sep 2020
by Oleg Simukov
WHAT'S NEW The mechanics of assigning colonists to positions through the interface improved. An approximate ratio of game and real time derived and implemented in the project. We have started integrating our own quest editor...

PATCH NOTE 0.6.09

22 Sep 2020
by Oleg Simukov
NEW The system for widgets has been created so that all widgets of the project can be controlled. Also it is now possible to set rules for starting and ending widgets simultaneously with other widgets. The mechanics of...

DEV DIARY №6 - THE COLONISTS, PART ONE

14 Sep 2020
by Антон Панас
Hi! Here are Veom Studio moonwalkers. In the previous development diaries, we told you about a lot of stuff but did not mention the most important thing of the game – people. Well, it's time to make up for the delay. Today we will talk...

DEV DIARY №5 - WORKING ON THE SETTING, PART ONE

05 Sep 2020
by Антон Панас
Hello everyone! Today we will talk about creating, or, to be more specific, about the composing the history of the world surrounding the player in The Crust. After all, this game is not only about constructing and mining. Colonists,...

DEV DIARY №4 - PREMISE CONSTRUCTION SYSTEM

27 Aug 2020
by Oleg Simukov
Hi! Continuing our diary about the development of the Crust, we begin a series of videos in which we will introduce you to the gameplay aspects of the game. Today's topic is the mechanics of the premises construction. We have come...

DEV DIARY №3 – PRODUCTION

23 Aug 2020
by Антон Панас
Hello there! This is the moonwalkers speaking. We are happy to inform you that we continue grinding away regolith and working on the game. Let us get to the point — what for do we need a lunar base? We need it to produce things there....

DEV DIARY №2 – VECHICLES

19 Aug 2020
by Oleg Simukov
Hello there! This is the transport service of the Moon exploration project speaking! Whatever happens on the surface of the Earth's satellite, our wonderful four-, six- and even ten-wheeled companions are involved. Let us take a closer...

DEV DIARY №1 - MOON

14 Aug 2020
by Oleg Simukov
Our work is in full swing! We're glad to present you the news from the Moon... We mean, the news ABOUT the Moon! Despite the plenty of complex game mechanics, we care not only about the depth of the game, but also about the romanticism of the...

UNREAL ENGINE DEV CONTEST 2020

16 Jul 2020
by Oleg Simukov
Ever heard of crunches? We don't think a crunch is overworking or, putting it differently, working our asses off to achieve extra production in very limited time. For us, a crunch is a special state of consciousness when you're pulling your...
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