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DEV DIARY №20 - Optimization, interface and new units.
17 Nov 2023

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Steam Next Fest Results
16 Oct 2023

We want to sincerely thank everyone who downloaded and played a demo of our game The Crust during Steam Next Fest. Your support was amazing and many of you contacted us to share your thoughts and feedback.
The Crust demo proved to be...
The Crust Closed Beta Starts Now!
15 Sep 2023

Closed beta testing for The Crust has officially begun!
The first wave of beta keys is out, so check your email and Discord inboxes. For those who want to participate but haven't signed up yet, please follow the instructions .
We've...
DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
08 Sep 2023

Good afternoon, it's The Crust with you again!
We've been quiet for a long time and it's time to tell you about what's changed in the meantime. Spoiler - a lot, and only a fraction of the project's massive changes fits into this dev...
NEW MODULE CONCEPT
23 Apr 2023

Hello!
Spring is in full swing, and we're working hard on the game and getting ready for the big announcements. In the meantime, we would like to share new concepts, which we introduce into the game, in order to diversify the visuals. Here are...
FIRST DEMO ON STEAM BASE BUILDER FEST
20 Jan 2023

We couldn't refuse an invitation from Steam to participate in the first base-building strategies festival and decided to release a small Demo that showcases the core mechanics of The Crust.
Get The Crust Demo on Steam from...
DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
29 Dec 2022

Good afternoon everyone, here with you again is The Crust project!
The New Year is just around the corner, and we'd love to share with you what we've been working over, how the new interface looks like, which will be the primary role of the...
DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
14 Sep 2022

Good day everyone! It's been a long time since we've posted anything about the game and it's time to fix that. Besides, we really have something to share - during this time a lot of hard work went into the game. So,...
Interview for UE4 Daily
27 Apr 2022

Hi!
Hurry to share great news! On the portal UE4 Daily we published an interview with our CEO Oleg Simukov. We have tried to sincerely talk about how we imagine our game and how it should be a real cohesive team.
Read about our concept of...
Recent posts
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19
- DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
- PreAlpha Gameplay Trailer
- DEV DIARY №7 - CARGO CAPSULES
- PATCH NOTE 0.63.14
- PATCH NOTE 0.6.09
- DEV DIARY №6 - THE COLONISTS, PART ONE
- DEV DIARY №5 - WORKING ON THE SETTING, PART ONE
- DEV DIARY №4 - PREMISE CONSTRUCTION SYSTEM
- DEV DIARY №3 – PRODUCTION
- DEV DIARY №2 – VECHICLES
- DEV DIARY №1 - MOON
- UNREAL ENGINE DEV CONTEST 2020