Cart is empty
DEV DIARY №12 - ROOMS AND WALLS
22 Mar 2021
Wall construction system and room definition algorithm. One of the most complex algorithms of our project is finally ready. It went through many iterations to finally come to the expected result. The algorithm includes the...
DEV DIARY №11 - REFACTORING AND NARRATIVE
11 Feb 2021
Hi! Here are Veom Studio moonwalkers. A lot of time has passed since the last update of The Crust development diaries. This had a positive impact on the project. We not only celebrated the New Year holidays, but also worked hard on the game....
DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
06 Jan 2021
Excavation Visuals The ground of the underground level takes more than 80% of the game screen, so it should look cool. Optimizing it is crucial as it occupies the entire screen. Thus, the requirements for visual excavation are:...
DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
19 Nov 2020
Hi! Here are Veom Studio moonwalkers. We are happy to share the latest development news with you. Despite the approaching winter cold, the heat and the fire of tireless creativity is burning in our office, as always. Here we forge and...
PATCH NOTE 0.72.19
02 Nov 2020
WHAT'S NEW The size of the game field grid has been changed. In the near future we will make the grid two times smaller and the game area bigger. A new algorithm for calculating and positioning walls and rooms has been designed....
DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
28 Oct 2020
Hi! Again, this is the Crust development team speaking! Previously, we have discussed the process of creating the game's setting. Today we would like to focus in more detail on the plot. By 2055, the Earth was in a deplorable state....
PreAlpha Gameplay Trailer
23 Oct 2020
Hi! This is The Crust development team speaking! In our blog, we have already told you a lot about the game, but have not really shown its gameplay. Well, it's time to make up for the delay. We are happy to present the first The Crust...
DEV DIARY №7 - CARGO CAPSULES
08 Oct 2020
Hi! This is the lunar project supply service speaking. Our colleagues have already told you about the game's transport and intelligence. Now it is our turn to share the latest achievements in the space logistics industry....
PATCH NOTE 0.63.14
30 Sep 2020
WHAT'S NEW The mechanics of assigning colonists to positions through the interface improved. An approximate ratio of game and real time derived and implemented in the project. We have started integrating our own quest editor...
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19
- DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
- PreAlpha Gameplay Trailer
- DEV DIARY №7 - CARGO CAPSULES
- PATCH NOTE 0.63.14
- PATCH NOTE 0.6.09
- DEV DIARY №6 - THE COLONISTS, PART ONE
- DEV DIARY №5 - WORKING ON THE SETTING, PART ONE
- DEV DIARY №4 - PREMISE CONSTRUCTION SYSTEM
- DEV DIARY №3 – PRODUCTION
- DEV DIARY №2 – VECHICLES
- DEV DIARY №1 - MOON
- UNREAL ENGINE DEV CONTEST 2020