Cart is empty
0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
12 Oct 2024
Hello, Crusties!
Great news! We are releasing update 0.94 — and it brings a ton of exciting improvements, including a performance boost, reduced RAM usage, a new fuel system for trucks, and other delightful enhancements from...
Great Early Access Launch, Scaling Up, and Details of the Next Update
18 Aug 2024
Hello everyone!
It has been a month since our Early Access launch, and we’ve finally been able to catch our breath after endless crunches, reflect on our progress, and start planning the future development of The Crust....
The Crust Early Access Release & First Update
13 Jul 2024
Hello, Crusties!
Only 3 days left until the release, and we are very excited. We've been working on The Crust for 5 years, and this is a very important milestone for us. Today, we want to share with you the details of a major...
Release Date Announced for The Crust - 15 July
15 Jun 2024
We are thrilled to announce the upcoming Early Access launch of The Crust on July 15th!
Early Access will feature a full story mode translated into 9 languages and voiced by professional actors, as well as a full sandbox mode where you can...
Development news, Beta access and awards
07 Jun 2024
Hello Crusties,
It's time to lift our heads a bit from development and share some news about The Crust.
New Module Concepts
We continue to add the planned content to the game and create new modules. Check out some of them:...
New Modules
06 Jun 2024
Evaluate The Crust's new modules:
A thermonuclear generator that uses energy cells produced with Helium-3 to operate.
And we like the design of this module very much, what do you think the module is designed for?...
FAQ - Roadmap and your Ideas
04 Jun 2024
Your suggestions
Dear Crusties,
You guys are absolutely amazing! In a joint effort over the last few days, we reached three our kickstarter streath goals, which is totally awesome. Thank you all so very much, indeed!...
Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
26 Apr 2024
Reaching New Heights: Unveiling Global Markets and Extended Overview of Colonists
Hello everyone,
We just reached another stretch goal , which will allow us to expand the story and bring more variety and interesting moments...
The Crust Combat System Concept
04 Apr 2024
What do you think about that?
Hello Community,
In this article we want to talk about our experiments with the combat system and get your opinion on it as we approach another Stretch Goal .
Core Loop Combat System...
Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
15 Mar 2024
New idea service and plans for the summer
Hi, everyone!
After the last festival, where we presented the latest demo, we took a short break from information updates to prepare for the launch of our campaign on Kickstarter. Now we...
Recent posts
- 0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19