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50 оттенков реголита или добыча и переработка ресурсов в The Crust

17 Sep 2021
by Oleg Simukov
Ресурсы, их добыча и переработка - важная часть геймплея The Crust как экономической стратегии и команда Veom Studios вложила много сил и времени, чтобы сделать этот процесс непростым и увлекательным. Начинается все с основы основ - реголита....

DEV DIARY №13 - ГАЛАКТИЧЕСКИЙ РЫНОК

10 Sep 2021
by Oleg Simukov
Земля, прием! Как слышно? Для вас послание со станции разработчиков.   Вы наверняка уже предвкушаете, как возглавите собственную компанию, создадите базу на Луне, будете осваивать ресурсы реголита и строить светлое будущее...

2021: The Crust Transforms

29 Aug 2021
by Oleg Simukov
Hello, future astronauts! This is The Crust team! We’ve got an important message for you. In the first half of 2021, we made huge changes in The Crust, revising and improving many game mechanics. Some were created from scratch...

DEV DIARY №12 - ROOMS AND WALLS

22 Mar 2021
by
Wall construction system and room definition algorithm.  One of the most complex algorithms of our project is finally ready. It went through many iterations to finally come to the expected result. The algorithm includes the...

DEV DIARY №11 - REFACTORING AND NARRATIVE

11 Feb 2021
by
Hi! Here are Veom Studio moonwalkers. A lot of time has passed since the last update of The Crust development diaries. This had a positive impact on the project. We not only celebrated the New Year holidays, but also worked hard on the game....

DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION

06 Jan 2021
by Oleg Simukov
Excavation Visuals The ground of the underground level takes more than 80% of the game screen, so it should look cool. Optimizing it is crucial as it occupies the entire screen. Thus, the requirements for visual excavation are:...

DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION

19 Nov 2020
by Oleg Simukov
Hi! Here are Veom Studio moonwalkers. We are happy to share the latest development news with you. Despite the approaching winter cold, the heat and the fire of tireless creativity is burning in our office, as always. Here we forge and...

PATCH NOTE 0.72.19

02 Nov 2020
by Oleg Simukov
WHAT'S NEW The size of the game field grid has been changed. In the near future we will make the grid two times smaller and the game area bigger.  A new algorithm for calculating and positioning walls and rooms has been designed....

DEV BLOG 8 - WORKING ON THE SETTING, PART TWO

28 Oct 2020
by Антон Панас
Hi! Again, this is the Crust development team speaking! Previously, we have discussed the process of creating the game's setting. Today we would like to focus in more detail on the plot. By 2055, the Earth was in a deplorable state....

PreAlpha Gameplay Trailer

23 Oct 2020
by Oleg Simukov
Hi! This is The Crust development team speaking! In our blog, we have already told you a lot about the game, but have not really shown its gameplay. Well, it's time to make up for the delay. We are happy to present the first The Crust...
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