DEV DIARY №1 - MOON

Our work is in full swing! We're glad to present you the news from the Moon... We mean, the news ABOUT the Moon! Despite the plenty of complex game mechanics, we care not only about the depth of the game, but also about the romanticism of the Moon's colonisation. To achieve this, we have worked a lot on the graphics – it has become more cinematic.
To be more specific:
We have created the completely new model of the Moon. Also the set of shaders was developed for halos around celestial bodies, highlighting the planets' surfaces, and camera effects. Thanks to this and to updated color correction, the dark side of the Moon is now not so dark when viewed directly. And the craters have real depth now, they are not just dark spots on the texture anymore. We have created the nice animation of stellar motion for the highly detailed skybox.
The player will be spending a lot of time in the orbital mode, looking at the Earth' s satellite from the distance. That is why the Moon should look presentably, pleasing the eyes even of the most demanding and sophisticated players. We still have a lot of work ahead of us to make the Moon better. You can see the current results in a short video below.
That's all for today. We will continue to keep you updated about the development of The Crust. Follow us to stay informed!
Recent posts
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19
- DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
- PreAlpha Gameplay Trailer
- DEV DIARY №7 - CARGO CAPSULES
- PATCH NOTE 0.63.14
- PATCH NOTE 0.6.09
- DEV DIARY №6 - THE COLONISTS, PART ONE
- DEV DIARY №5 - WORKING ON THE SETTING, PART ONE
- DEV DIARY №4 - PREMISE CONSTRUCTION SYSTEM
- DEV DIARY №3 – PRODUCTION
- DEV DIARY №2 – VECHICLES
- DEV DIARY №1 - MOON
- UNREAL ENGINE DEV CONTEST 2020