The Crust live on Kickstarter
Hello @everyone,
We're very excited to announce that the Kickstarter campaign for The Crust just launched!
Your invaluable feedback has helped The Crust make significant progress, so we want you to join us as soon as possible. With your support we will be able to stay in full creative and financial control and increase the overall quality of the game. So please have a look at our reward tiers and maybe help us unlock a few stretchgoals as well.
We would also like to point out that anyone who donates for a digital copy of The Crust will receive early access to the full version of the game!
We know you've been eagerly anticipating The Crust, and we continue to work diligently to deliver the game in its best form. It's important for us to implement the ideas we've envisioned for The Crust and to achieve the best gaming experience the game can offer.
We've come a long way!
We've been developing the game for over 4 years now, and in the past six months, we've made significant progress, thanks to your invaluable support. Your feedback help us make the game better, fix errors, and explore new ideas. Many of your suggestions are planned for implementation, and some have already been integrated into the full version of the game.
We've managed to introduce new multi-level conveyors, new units for resource extraction on the global map, new logistics and reconnaissance modules, an improved building and colonist management system, new room modules. Colonists now have completely new interfaces with expanded statistics data and micro-management capabilities. We've also significantly optimized the game for both CPU and GPU, allowing you to build a truly massive lunar factory on two levels.
Thank you!
There's just a little bit of work left to complete before we bring you the final version of The Crust. We're working on creating new mechanics on the global map, expanding expedition and extraction capabilities, improving unit management, and filling the global map with interesting objects for both the campaign and sandbox modes. We will pay special attention to the player's convenience and quality of life.
We plan to implement interaction with factions, lunar tourism, and several other exciting ideas, which we'll detail in the updates of our Kickstarter campaign.
We still need your support.
Recent posts
- Patch 0.93.26
- Patch 0.93.22
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION