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DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
06 Jan 2021

Excavation Visuals
The ground of the underground level takes more than 80% of the game screen, so it should look cool.
Optimizing it is crucial as it occupies the entire screen.
Thus, the requirements for visual excavation are:...
DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
19 Nov 2020

Hi!
Here are Veom Studio moonwalkers. We are happy to share the latest development news with you. Despite the approaching winter cold, the heat and the fire of tireless creativity is burning in our office, as always. Here we forge and...
PATCH NOTE 0.72.19
02 Nov 2020

WHAT'S NEW
The size of the game field grid has been changed. In the near future we will make the grid two times smaller and the game area bigger. A new algorithm for calculating and positioning walls and rooms has been designed....
DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
28 Oct 2020

Hi! Again, this is the Crust development team speaking! Previously, we have discussed the process of creating the game's setting. Today we would like to focus in more detail on the plot.
By 2055, the Earth was in a deplorable state....
PreAlpha Gameplay Trailer
23 Oct 2020

Hi! This is The Crust development team speaking! In our blog, we have already told you a lot about the game, but have not really shown its gameplay. Well, it's time to make up for the delay. We are happy to present the first The Crust...
DEV DIARY №7 - CARGO CAPSULES
08 Oct 2020

Hi! This is the lunar project supply service speaking. Our colleagues have already told you about the game's transport and intelligence. Now it is our turn to share the latest achievements in the space logistics industry....
PATCH NOTE 0.63.14
30 Sep 2020

WHAT'S NEW
The mechanics of assigning colonists to positions through the interface improved. An approximate ratio of game and real time derived and implemented in the project. We have started integrating our own quest editor...
PATCH NOTE 0.6.09
22 Sep 2020

NEW
The system for widgets has been created so that all widgets of the project can be controlled. Also it is now possible to set rules for starting and ending widgets simultaneously with other widgets. The mechanics of...
DEV DIARY №6 - THE COLONISTS, PART ONE
14 Sep 2020

Hi! Here are Veom Studio moonwalkers. In the previous development diaries, we told you about a lot of stuff but did not mention the most important thing of the game – people. Well, it's time to make up for the delay. Today we will talk...
DEV DIARY №5 - WORKING ON THE SETTING, PART ONE
05 Sep 2020

Hello everyone! Today we will talk about creating, or, to be more specific, about the composing the history of the world surrounding the player in The Crust. After all, this game is not only about constructing and mining. Colonists,...
Recent posts
- DEV DIARY №20 - Optimization, interface and new units.
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- NEW MODULE CONCEPT
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- Interview for UE4 Daily
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- WOULD YOU FLY TO THE MOON?
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- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19
- DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
- PreAlpha Gameplay Trailer
- DEV DIARY №7 - CARGO CAPSULES
- PATCH NOTE 0.63.14
- PATCH NOTE 0.6.09
- DEV DIARY №6 - THE COLONISTS, PART ONE
- DEV DIARY №5 - WORKING ON THE SETTING, PART ONE
- DEV DIARY №4 - PREMISE CONSTRUCTION SYSTEM
- DEV DIARY №3 – PRODUCTION
- DEV DIARY №2 – VECHICLES
- DEV DIARY №1 - MOON
- UNREAL ENGINE DEV CONTEST 2020