Cart is empty
DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
14 Sep 2022
Good day everyone! It's been a long time since we've posted anything about the game and it's time to fix that. Besides, we really have something to share - during this time a lot of hard work went into the game. So,...
Interview for UE4 Daily
27 Apr 2022
Hi!
Hurry to share great news! On the portal UE4 Daily we published an interview with our CEO Oleg Simukov. We have tried to sincerely talk about how we imagine our game and how it should be a real cohesive team.
Read about our concept of...
DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
06 Dec 2021
The best benefit we derive
from history is the enthusiasm it excites.
Johann Wolfgang von Goethe
What
are the ingredients of a good game? Undoubtedly, graphics and
gameplay bear an important role. An aesthetically pleasing...
WOULD YOU FLY TO THE MOON?
15 Nov 2021
Do you
sometimes imagine what life in the future will be like? Creating the
game lore, often we speculated about people who would go to the Moon.
Will they be dreamers and professionals hoping to start a new chapter
in human history? Or...
3D BATTERY MODEL CREATION IN TIME-LAPSE
01 Nov 2021
Hello there!
We've prepared a short video showing the full cycle of creating a 3D battery model for The Crust. The ten-minute video covers 15 hours of work on the model: from the concept stage to the low-poly object. Enjoy! =)
DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
11 Oct 2021
Must be amazing to live on the Moon and admire the Earth from a distance of 384400 km. But before a human sets foot there, it is necessary to provide all conditions for future Moon inhabitants. Water, oxygen and electricity are the basis of a...
ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
29 Sep 2021
Good afternoon, The Crust welcomes you!
Video game development, as many of you already know, is a very extraordinary process, and it often brings surprises when you are not ready to meet them the most. From the player's point of view, what...
DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
17 Sep 2021
Resources, their extraction, and processing are an important part of The Crust gameplay as an economic strategy, and the VEOM Studio team has invested a lot of time and effort to make this process challenging and fun.
It starts with the...
DEV DIARY №13 - GALACTIC MARKET
10 Sep 2021
Earth, do you read? A message from DevStation.
You might be looking forward to leading your own company, creating a base on the Moon, developing regolith resources, and build a bright future for humanity. Surviving without...
2021: THE CRUST TRANSFORMS
29 Aug 2021
Hello, future astronauts! This is The Crust team! We’ve got an important message for you.
In the first half of 2021, we made huge changes in The Crust, revising and improving many game mechanics. Some were created from scratch...
Recent posts
- 0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19