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PATCH NOTE 0.72.19
02 Nov 2020
WHAT'S NEW
- The size of the game field grid has been changed. In the near future we will make the grid two times smaller and the game area bigger.
- A new algorithm for calculating and positioning walls and rooms has been designed. The algorithm has been translated to C++, and that significantly increased performance.
- A mechanism for customizing the interior has been created. It allows the player to change the visual design of walls and floors, and that affects comfort of colonists.
- We have introduced the temperature mechanics that allows the player to adjust the temperature inside the premises.
- We are altering the mechanics of laying communications to get a completely new, more visually pleasing mechanics, convenient and interesting in the gameplay.
- A new type of module has been added — a wall-mounted module.
- We are working on six new modules: three types of thermoregulators and three types of power distributors.
- We are making the first prototypes of a multi-level system: all levels will be synchronised through the orbit.
- We are documenting and developing a refactoring plan.
- Testing the voxel system of generating landscapes of the lower and upper levels. As well as the interaction of drones and equipment with it.
- We are testing the transfer of the algorithms of drones and colonists to Behavior Tree.
FIXED
- Save and load system fixed: the visuals of excavated areas have previously failed to save.
- Bugs fixed in the algorithm of walls construction.
- Resources are no longer lost in the warehouse interface.
- Fixes and improvements in building construction mechanics: after demolishing buildings you will get resources. System for construction canceling developed. Now, resources are returned to the player by appearing on the construction site.
Recent posts
- Update 3 is Here! Ai Drones 2.0, Super Priority, Auto FCC, New Modules and more!
- Now Available: Update 2 - Gas system, Colonists, Auto trading and interplanetary
- Dev Diary #25 - Gas system, colonist improvements, Auto trading and New Resources
- New Horizon update is live!
- The Crust: New Horizon - Closed Beta Testing Has Started!
- Dev Diary #24: Major Update - New Horizons
- Update 0.96 - Expanding and balancing the story campaign
- Patch 0.95 - refactoring, improved expeditions and optimization
- Patch 0.94.55 - New music tracks, QoL improvements, and localization fixes
- 0.94.37: Rebalancing Update
- 0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE

