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DEV DIARY №7 - CARGO CAPSULES
08 Oct 2020
Hi! This is the lunar project supply service speaking. Our colleagues have already told you about the game's transport and intelligence. Now it is our turn to share the latest achievements in the space logistics industry....
PATCH NOTE 0.63.14
30 Sep 2020
WHAT'S NEW
The mechanics of assigning colonists to positions through the interface improved. An approximate ratio of game and real time derived and implemented in the project. We have started integrating our own quest editor...
PATCH NOTE 0.6.09
22 Sep 2020
NEW
The system for widgets has been created so that all widgets of the project can be controlled. Also it is now possible to set rules for starting and ending widgets simultaneously with other widgets. The mechanics of...
DEV DIARY №6 - THE COLONISTS, PART ONE
14 Sep 2020
Hi! Here are Veom Studio moonwalkers. In the previous development diaries, we told you about a lot of stuff but did not mention the most important thing of the game – people. Well, it's time to make up for the delay. Today we will talk...
DEV DIARY №5 - WORKING ON THE SETTING, PART ONE
05 Sep 2020
Hello everyone! Today we will talk about creating, or, to be more specific, about the composing the history of the world surrounding the player in The Crust. After all, this game is not only about constructing and mining. Colonists,...
DEV DIARY №4 - PREMISE CONSTRUCTION SYSTEM
27 Aug 2020
Hi! Continuing our diary about the development of the Crust, we begin a series of videos in which we will introduce you to the gameplay aspects of the game. Today's topic is the mechanics of the premises construction. We have come...
DEV DIARY №3 – PRODUCTION
23 Aug 2020
Hello there! This is the moonwalkers speaking. We are happy to inform you that we continue grinding away regolith and working on the game. Let us get to the point — what for do we need a lunar base? We need it to produce things there....
DEV DIARY №2 – VECHICLES
19 Aug 2020
Hello there! This is the transport service of the Moon exploration project speaking! Whatever happens on the surface of the Earth's satellite, our wonderful four-, six- and even ten-wheeled companions are involved. Let us take a closer...
DEV DIARY №1 - MOON
14 Aug 2020
Our work is in full swing! We're glad to present you the news from the Moon... We mean, the news ABOUT the Moon! Despite the plenty of complex game mechanics, we care not only about the depth of the game, but also about the romanticism of the...
UNREAL ENGINE DEV CONTEST 2020
16 Jul 2020
Ever heard of crunches? We don't think a crunch is overworking or, putting it differently, working our asses off to achieve extra production in very limited time. For us, a crunch is a special state of consciousness when you're pulling your...
Recent posts
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION
- PATCH NOTE 0.72.19
- DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
- PreAlpha Gameplay Trailer
- DEV DIARY №7 - CARGO CAPSULES
- PATCH NOTE 0.63.14
- PATCH NOTE 0.6.09
- DEV DIARY №6 - THE COLONISTS, PART ONE
- DEV DIARY №5 - WORKING ON THE SETTING, PART ONE