Development news, Beta access and awards
Hello Crusties,
It's time to lift our heads a bit from development and share some news about The Crust.
New Module Concepts
We continue to add the planned content to the game and create new modules. Check out some of them:
Thermonuclear Reactor, powered by energy cells produced using Helium-3.
AI Center, generating science points while consuming a colossal amount of energy.
Biogenerator, producing energy by utilizing organic matter, corpses, or the bodies of undesired colonists
Blockchain Data Center - generates credits by servicing various blockchain networks using energy for this
Alpha Released
In May, we distributed all Alpha keys to backers and are now actively working on feedback and bug reports from them. Unfortunately, some keys were duplicated during the manual distribution process. If you received an already activated key, please contact us via message or Discord, and we will issue you a new one.
Yesterday, we released a major update that includes new visuals for conveyors and distributors of different levels, added salvage objects in sandbox mode, added module animations, new contracts, and some changes in economic balance.
You can read the detailed patch notes here:
https://store.steampowered.com/news/app/1465470/view/4148458004738924287?l=english
This update also fixed many known bugs, and Alpha backers can check it out now.
Soon, we plan to add two experimental mechanics to the game and test them together with you.
Beta Access
We will soon start distributing keys to all Beta backers. Please sign up for our Discord server in advance and get your Beta role by typing the command: !getRole in the #claim_ks_role channel
Early Access Release
We are actively working on preparing the game for the EA release, translating the game into 8 languages, voice-acting game characters with real actors, continuing to develop core mechanics, and polishing the campaign mode, which we plan to showcase in a major update alongside the game's release on Steam. In the coming days, we will announce the exact release date.
Physical and Digital Rewards
Backer Colonists
Our artists are continuing to create portraits of colonists based on the photos of backers with the Lunar Citizen reward level and above. Those who haven't sent their photo yet can do so via this link: https://forms.gle/aZkN5ZvH9X2WS535A
You can provide details about your colonist - their biography and profession, or simply attach a photo, and we will create their story ourselves. We plan to include these colonists in the game by the EA release on Steam.
Exclusive Modules
Soon, we will add a special module to the game - a monument honoring all those who supported us and helped with the game's development. Exclusive modules offering certain bonuses are in development, and we hope to add some of them to the game by the EA release or in the first updates.
T-Shirts and Physical Rewards
We have started printing t-shirts and plan to ship them in advance before the game's release. Other physical rewards will be delivered after the release.
Exclusive Backer Game Content
We will soon contact high-level backers to start working on their ideas for additional quests and incorporating personal backer locations into the game. Keep track of updates on this topic in the #ks-secret-channel.
Thank you for your support, feedback, and suggestions! We carefully review everything you send us, incorporating some ideas into the game, and using others to adjust our vision, making the game better and better.
Recent posts
- Patch 0.93.26
- Patch 0.93.22
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION