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DEV BLOG 8 - WORKING ON THE SETTING, PART TWO
28 Oct 2020

Hi! Again, this is the Crust development team speaking! Previously, we have discussed the process of creating the game's setting. Today we would like to focus in more detail on the plot.
By 2055, the Earth was in a deplorable state....
PreAlpha Gameplay Trailer
23 Oct 2020

Hi! This is The Crust development team speaking! In our blog, we have already told you a lot about the game, but have not really shown its gameplay. Well, it's time to make up for the delay. We are happy to present the first The Crust...
DEV DIARY №7 - CARGO CAPSULES
08 Oct 2020

Hi! This is the lunar project supply service speaking. Our colleagues have already told you about the game's transport and intelligence. Now it is our turn to share the latest achievements in the space logistics industry....
PATCH NOTE 0.63.14
30 Sep 2020

WHAT'S NEW
The mechanics of assigning colonists to positions through the interface improved. An approximate ratio of game and real time derived and implemented in the project. We have started integrating our own quest editor...
PATCH NOTE 0.6.09
22 Sep 2020

NEW
The system for widgets has been created so that all widgets of the project can be controlled. Also it is now possible to set rules for starting and ending widgets simultaneously with other widgets. The mechanics of...
DEV DIARY №6 - THE COLONISTS, PART ONE
14 Sep 2020

Hi! Here are Veom Studio moonwalkers. In the previous development diaries, we told you about a lot of stuff but did not mention the most important thing of the game – people. Well, it's time to make up for the delay. Today we will talk...
DEV DIARY №5 - WORKING ON THE SETTING, PART ONE
05 Sep 2020

Hello everyone! Today we will talk about creating, or, to be more specific, about the composing the history of the world surrounding the player in The Crust. After all, this game is not only about constructing and mining. Colonists,...
DEV DIARY №4 - PREMISE CONSTRUCTION SYSTEM
27 Aug 2020

Hi! Continuing our diary about the development of the Crust, we begin a series of videos in which we will introduce you to the gameplay aspects of the game. Today's topic is the mechanics of the premises construction. We have come...
DEV DIARY №3 – PRODUCTION
23 Aug 2020

Hello there! This is the moonwalkers speaking. We are happy to inform you that we continue grinding away regolith and working on the game. Let us get to the point — what for do we need a lunar base? We need it to produce things there....
DEV DIARY №2 – VECHICLES
19 Aug 2020

Hello there! This is the transport service of the Moon exploration project speaking! Whatever happens on the surface of the Earth's satellite, our wonderful four-, six- and even ten-wheeled companions are involved. Let us take a closer...
Recent posts
- Dev Diary #24: Major Update - New Horizons
- Update 0.96 - Expanding and balancing the story campaign
- Patch 0.95 - refactoring, improved expeditions and optimization
- Patch 0.94.55 - New music tracks, QoL improvements, and localization fixes
- 0.94.37: Rebalancing Update
- 0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS