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Update 0.96 - Expanding and balancing the story campaign
22 Jan 2025

New missions and a rebalance of the story campaign mode

Added:
- Visualization of transport construction has been added and configured: the hologram now dynamically displays construction progress.
- Added sounds for purchasing and selling resources.
- Replaced some sounds.
- Changes in the names of construction menu categories.
- Localization updated.
Changes to the storyline event chain:
- The events of “Hope-2” now occur later, allowing for an early-stage development of the production base. Several intermediate tasks were added.
- Increased part requirements for repairing the storyline truck.
- Balanced science points awarded for completing storyline quests.
- Added delays for the appearance of some side quests after researching the storyline repeater (“Lost Convoy,” “Hope Wreckage,” “Searching for Survivors”).
- The market trade tutorial quest starts earlier.
- Adjusted conditions for starting the “Strategic Planning” (Charity) contract: players now have more time to prepare for the next major task (requires completing the “Hope-2” storyline and researching the Assembler and Multi-Regolith Refinery).
Fixed:
- Fixed errors in creating points of interest at the orbital level that caused issues with expeditions and quest task completions.
- Fixed a market error where the cost of orders with drones was deducted twice.
- Prices no longer increase when selling large quantities of the same goods; instead, they decrease.
- Corrected MDR behavior when starting movement in the crater.
- Fixed an error where oxygen did not appear in reconstructed rooms.
- Addressed a rare situation where science points were incorrectly awarded after completing a geoscan.
- Fixed a situation where idle transport in the crater was unavailable for assignment in the expedition interface.
- At the beginning of the storyline, a notification about insufficient energy allowed movement to the underground level. It no longer appears until the elevator is repaired.
- Restored the sound of idle science points.
- Fixed a bug with infinite science points granted after completing one of the side quests.
- Resolved a rare situation where a dialogue in a side quest was skipped automatically with sound turned off.
- The POI “Meteorite” is now researched correctly.
Balance:
- Increased minimum and maximum resource vein generation limits by 6-14%.
- Increased inflation of science point costs in CRUST Solutions as the research map progresses.
- Added new contracts for slag delivery.
- Increased rover speed in a discharged state from 0.05 -> 0.125.
- Adjustments to the costs of various research (e.g., the Rolling Mill no longer requires Fundamental Science Points, and the Assembler is cheaper).
- Reduced hunger rate of colonists working on jobs by 7%.
- Added fuel to some ruins.
- Reduced cargo capacity of small capsules from 5400 -> 4600.
- Increased flight time for regular capsules from 40 -> 44.
- Increased required resources for repairing the quest MDR.
- Balanced resources in the POI “Aerodynamics Lab.”
- Reduced science point rewards for studying the first quest POI “Lost Convoy.”
- MDR is now less efficient; the base regolith mining speed has been reduced.
- Added one more research option to improve MDR regolith mining speed.
- Some modules now require more silicon for construction: Expedition Center, Multi-Regolith Refinery, Medium Solar Panel.
- Reduced wear rate of all mining and production modules by 5-12%.
- Large Hydroponic Farms now consume less water (24 -> 14) and produce organics 18% longer.
- Mushroom Farms now consume less water (4 -> 3) when producing organics.
- Carbon Fiber Factory production cycle increased from 12 -> 20.
- Component Factory now requires fewer titanium plates for construction.
In Progress - Update One:
- New Helium-3 scanning mechanics.
- New Helium-3 extraction mechanics.
- Helium-3 Harvester.
- Expanded MDR extraction mechanics.
- New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change).
- Advanced sandbox settings from the menu.
Recent posts
- Dev Diary #24: Major Update - New Horizons
- Update 0.96 - Expanding and balancing the story campaign
- Patch 0.95 - refactoring, improved expeditions and optimization
- Patch 0.94.55 - New music tracks, QoL improvements, and localization fixes
- 0.94.37: Rebalancing Update
- 0.94: Up to 3,5x more FPS, optimizing RAM utilization and fuel system for trucks
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS