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Patch 0.93.22
01 Sep 2024
Fixeds:
- Fixed an issue where Distributor filter settings would reset upon loading.
- Money shake exploit - when Conveyors would "refund" money in certain situations.
- Issue where money was being deducted for Conveyor upgrades in Planning Mode.
- Added Cargo Dock output settings — requires rebuilding the Cargo Dock for proper functionality.
- Fixed Rare bug causing Hauling Drones to completely freeze during loading.
- Module repair progress display corrected.
- Corrected the calculation of generation figures in Battery notifications.
Changes:
- Tooltip with Drones added to the Global map interface.
- Number of Drones now displays correctly in the Global map interface.
- Commercial Center interface reworked for more accurate display across different UI scale settings.
- Adjusted the logic for minor notifications: when the notification queue is full, older notifications will now shift left to make room for new ones.
Recent posts
- Patch 0.93.26
- Patch 0.93.22
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION