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DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations

29 Dec 2022
by Мурашко Денис
Good afternoon everyone, here with you again is The Crust project! The New Year is just around the corner, and we'd love to share with you what we've been working over, how the new interface looks like, which will be the primary role of the...

DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?

14 Sep 2022
by Мурашко Денис
     Good day everyone! It's been a long time since we've posted anything about the game and it's time to fix that. Besides, we really have something to share - during this time a lot of hard work went into the game. So,...

Interview for UE4 Daily

27 Apr 2022
by Анна Кочнева
Hi! Hurry to share great news! On the portal UE4 Daily we published an interview with our CEO Oleg Simukov. We have tried to sincerely talk about how we imagine our game and how it should be a real cohesive team. Read about our concept of...

DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS

06 Dec 2021
by Анна Кочнева
The best benefit we derive from history is the enthusiasm it excites. Johann Wolfgang von Goethe What are the ingredients of a good game? Undoubtedly, graphics and gameplay bear an important role. An aesthetically pleasing...

WOULD YOU FLY TO THE MOON?

15 Nov 2021
by Анна Кочнева
Do you sometimes imagine what life in the future will be like? Creating the game lore, often we speculated about people who would go to the Moon. Will they be dreamers and professionals hoping to start a new chapter in human history? Or...

3D BATTERY MODEL CREATION IN TIME-LAPSE

01 Nov 2021
by Анна Кочнева
Hello there! We've prepared a short video showing the full cycle of creating a 3D battery model for The Crust. The ten-minute video covers 15 hours of work on the model: from the concept stage to the low-poly object. Enjoy! =)

DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE

11 Oct 2021
by Oleg Simukov
Must be amazing to live on the Moon and admire the Earth from a distance of 384400 km. But before a human sets foot there, it is necessary to provide all conditions for future Moon inhabitants. Water, oxygen and electricity are the basis of a...

ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM

29 Sep 2021
by Oleg Simukov
Good afternoon, The Crust welcomes you! Video game development, as many of you already know, is a very extraordinary process, and it often brings surprises when you are not ready to meet them the most. From the player's point of view, what...

DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST

17 Sep 2021
by
Resources, their extraction, and processing are an important part of The Crust gameplay as an economic strategy, and the VEOM Studio team has invested a lot of time and effort to make this process challenging and fun.  It starts with the...

DEV DIARY №13 - GALACTIC MARKET

10 Sep 2021
by
Earth, do you read? A message from DevStation.     You might be looking forward to leading your own company, creating a base on the Moon, developing regolith resources, and build a bright future for humanity. Surviving without...
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