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Patch 0.93.26
11 Sep 2024
Bug Fixes:
- Resource Flow Fix: Resolved an issue where resources would be dropped on the ground when an output was blocked by a distributor. They will now continue as expected.
- Distributor Settings: Fixed a bug where distributor output settings were not saved unless the output was set as a priority.
- Research Hardlock: Addressed a hardlock in research progression for older saves caused by balance changes.
- Robot Functionality: Corrected the robot behavior when starting a new game to ensure they operate smoothly.
- Fixed a rare bug causing a huge refund for rebuilding conveyors
- Fixed story softlock that occurs in the quest after getting the Rover (was only in version 0.93.25).
Updates:
- Localization: Updated project localization for a more seamless experience across languages.
- New Quest: Added a new quest titled "Mining Outpost".
- New Colonists Available for Recruitment: The total number of available colonists has now increased to 120, ready to be hired for work in your colony.
Balance Changes
- Quest Rewards: Adjusted the resource and science point rewards for the "Search for Survivors" quest.
- Clyde's Evaluation: Clyde will now appreciate early construction efforts more significantly if a room is built ahead of request.
Recent posts
- Patch 0.93.26
- Patch 0.93.22
- Great Early Access Launch, Scaling Up, and Details of the Next Update
- The Crust Early Access Release & First Update
- Release Date Announced for The Crust - 15 July
- Development news, Beta access and awards
- New Modules
- FAQ - Roadmap and your Ideas
- Dev Diary №22: Unveiling Global Markets and Extended Overview of Colonists
- The Crust Combat System Concept
- Dev diary №21 - Expansion of colonist mechanics, ice and new interfaces
- The Crust live on Kickstarter
- Assembler with jobs for colonists
- DEV DIARY №20 - Optimization, interface and new units.
- Steam Next Fest Results
- The Crust Closed Beta Starts Now!
- New Logo Reveal
- DEV DIARY №19 - STORY LINE, POI AND NEW CONTRACT SYSTEM
- NEW MODULE CONCEPT
- FIRST DEMO ON STEAM BASE BUILDER FEST
- DEV DIARY #18 - Mechanics on the Global Map, Updated Interface, and Logistics Innovations
- DEV DIARY №17 - Conveyors,new visuals and optimization - what's new with The Crust?
- Interview for UE4 Daily
- DEV DIARY №16 - MAKING HISTORY: A LITTLE BIT ABOUT OUR QUESTS
- WOULD YOU FLY TO THE MOON?
- 3D BATTERY MODEL CREATION IN TIME-LAPSE
- DEV DIARY №15 - ABOUT THE UTILITY SYSTEM ON THE LUNAR BASE
- ERASE AND REWIND, OR WHY BREACKING THINGS IN VIDEO GAMES IS AS DIFFICULT AS CREATING THEM
- DEV DIARY №14 - 50 SHADES OF REGOLITH, OR RESOURCE EXTRACTION AND PROCESSING IN THE CRUST
- DEV DIARY №13 - GALACTIC MARKET
- 2021: THE CRUST TRANSFORMS
- DEV DIARY №12 - ROOMS AND WALLS
- DEV DIARY №11 - REFACTORING AND NARRATIVE
- DEV DIARY #10 EXCAVATION VISUALIZATION, REFACTORING AND OVERMIND OPTIMIZATION
- DEV DIARY #9 OPTIMIZATION AND PROCEDURAL GENERATION